Statistic Mod

Adds extra information to the HUD and other UIs


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This mod is kinda focused on making the gameplay a bit more videogame like

Adds:

  • Mob healthbars (with numbers)
  • Number overlays to player's stat bars
  • Number display for number of uses remaining on items
  • Damage indication particles
  • Weapon damage numbers to tooltips
  • Food and water yield numbers to tooltips
  • Time indicator on HUD
  • Current weather indicator on HUD
  • Alert that appears where shark is attacking on HUD
  • Crop growth percentage on mouse over
  • Battery charge percentage on mouse over
  • Next story location listed on HUD
  • Timer for when will shark respawn on HUD
  • Foundation counter on HUD (includes number of engines required)
  • Equipment durability displays on HUD
  • Item ID number and name displays

Configurable Stuff:

  • How far away health bars can be seen from (default: 10)
  • Toggling health bars for specific mob types (default: all enabled)
  • Toggling health bars for mobs on full health (default: enabled)
  • Toggling decimals on number overlays for player's stat bars
  • Toggling remaining uses display (default: enabled)
  • Time indicator can be set to a progression bar timer showing when sunrise and sunset are, a digital clock showing in-game hours, fully hidden, or on "automatic" where it will display the bar timer unless there is a clock built on the raft, in which it'll show the digital clock (default: progression bar)
  • Toggling weather indicator (default: enabled)
  • Toggling next location indicator (default: enabled)
  • Toggling shark respawn timer (default: enabled)
  • Moving the HUD position on screen (default: 50, 50)
  • Toggling foundation counter (default: enabled)
  • Toggling equipment displays (default: enabled)
  • Toggling item id values (default: disabled)

Commands:

  • setClock {none|bar|clock|auto} - Sets the mode of the HUD clock:
  1. "none" disables the clock completely
  2. "bar" sets the clock to a day progression bar
  3. "clock" sets the clock to a digital clock
  4. "auto" sets the clock to automatically change the clock between "bar" and "clock" depending on whether the raft has a clock
  • showHealth {animal} - Re-enables health bars for all of {animal} (i.e. "seagull", "shark", "stonebird")
  • hideHealth {animal} - Disables health bars for all of {animal}
  • show {gui aspect} - Unhides a certain piece of the additional GUI, specified by {gui aspect}
  • hide {gui aspect} - Hides a certain piece of the additional GUI, specified by {gui aspect}
  • guiAspects - lists all GUI elements than can be hidden/shown with the show and hide commands
  • healthDrawDistance {distance} - sets the distance that the health bars can be seen from to {distance} (additionally you can use "Infinity" to remove distance limit or 0 to disable all health bars)
  • setHUDPosition {x} {y} - sets the location of the HUD as an offset from the top-left corner of the screen
  • setHUDToMouse - sets the location of the HUD to the current mouse position

This mod makes NO changes to how the game normally behaves. This mod only makes more information visible.


Primary Idea Credit: User TyrantBadjoe#1413

Description last changed on 2021-03-01